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- /****************************************************************************
- * This example was developed by the Hackerspace San Salvador to demonstrate
- * the simultaneous use of the NeoPixel library and the Bluetooth SoftDevice.
- * To compile this example you'll need to add support for the NRF52 based
- * following the instructions at:
- * https://github.com/sandeepmistry/arduino-nRF5
- * Or adding the following URL to the board manager URLs on Arduino preferences:
- * https://sandeepmistry.github.io/arduino-nRF5/package_nRF5_boards_index.json
- * Then you can install the BLEPeripheral library avaiable at:
- * https://github.com/sandeepmistry/arduino-BLEPeripheral
- * To test it, compile this example and use the UART module from the nRF
- * Toolbox App for Android. Edit the interface and send the characters
- * 'a' to 'i' to switch the animation.
- * There is a delay because this example blocks the thread of execution but
- * the change will be shown after the current animation ends. (This might
- * take a couple of seconds)
- * For more info write us at: info _at- teubi.co
- */
- #include <SPI.h>
- #include <BLEPeripheral.h>
- #include "BLESerial.h"
- #include <Adafruit_NeoPixel.h>
- #define PIN 15 // Pin where NeoPixels are connected
- // Declare our NeoPixel strip object:
- Adafruit_NeoPixel strip(64, PIN, NEO_GRB + NEO_KHZ800);
- // Argument 1 = Number of pixels in NeoPixel strip
- // Argument 2 = Arduino pin number (most are valid)
- // Argument 3 = Pixel type flags, add together as needed:
- // NEO_KHZ800 800 KHz bitstream (most NeoPixel products w/WS2812 LEDs)
- // NEO_KHZ400 400 KHz (classic 'v1' (not v2) FLORA pixels, WS2811 drivers)
- // NEO_GRB Pixels are wired for GRB bitstream (most NeoPixel products)
- // NEO_RGB Pixels are wired for RGB bitstream (v1 FLORA pixels, not v2)
- // NEO_RGBW Pixels are wired for RGBW bitstream (NeoPixel RGBW products)
- // NEOPIXEL BEST PRACTICES for most reliable operation:
- // - Add 1000 uF CAPACITOR between NeoPixel strip's + and - connections.
- // - MINIMIZE WIRING LENGTH between microcontroller board and first pixel.
- // - NeoPixel strip's DATA-IN should pass through a 300-500 OHM RESISTOR.
- // - AVOID connecting NeoPixels on a LIVE CIRCUIT. If you must, ALWAYS
- // connect GROUND (-) first, then +, then data.
- // - When using a 3.3V microcontroller with a 5V-powered NeoPixel strip,
- // a LOGIC-LEVEL CONVERTER on the data line is STRONGLY RECOMMENDED.
- // (Skipping these may work OK on your workbench but can fail in the field)
- // define pins (varies per shield/board)
- #define BLE_REQ 10
- #define BLE_RDY 2
- #define BLE_RST 9
- // create ble serial instance, see pinouts above
- BLESerial BLESerial(BLE_REQ, BLE_RDY, BLE_RST);
- uint8_t current_state = 0;
- uint8_t rgb_values[3];
- void setup() {
- Serial.begin(115200);
- Serial.println("Hello World!");
- // custom services and characteristics can be added as well
- BLESerial.setLocalName("UART_HS");
- BLESerial.begin();
- strip.begin(); // INITIALIZE NeoPixel strip object (REQUIRED)
- strip.show(); // Turn OFF all pixels ASAP
- //pinMode(PIN, OUTPUT);
- //digitalWrite(PIN, LOW);
- current_state = 'a';
- }
- void loop() {
- while(BLESerial.available()) {
- uint8_t character = BLESerial.read();
- switch(character) {
- case 'a':
- case 'b':
- case 'c':
- case 'd':
- case 'e':
- case 'f':
- case 'g':
- case 'h':
- current_state = character;
- break;
- };
- }
- switch(current_state) {
- case 'a':
- colorWipe(strip.Color(255, 0, 0), 20); // Red
- break;
- case 'b':
- colorWipe(strip.Color( 0, 255, 0), 20); // Green
- break;
- case 'c':
- colorWipe(strip.Color( 0, 0, 255), 20); // Blue
- break;
- case 'd':
- theaterChase(strip.Color(255, 0, 0), 20); // Red
- break;
- case 'e':
- theaterChase(strip.Color( 0, 255, 0), 20); // Green
- break;
- case 'f':
- theaterChase(strip.Color(255, 0, 255), 20); // Cyan
- break;
- case 'g':
- rainbow(10);
- break;
- case 'h':
- theaterChaseRainbow(20);
- break;
- }
- }
- // Fill strip pixels one after another with a color. Strip is NOT cleared
- // first; anything there will be covered pixel by pixel. Pass in color
- // (as a single 'packed' 32-bit value, which you can get by calling
- // strip.Color(red, green, blue) as shown in the loop() function above),
- // and a delay time (in milliseconds) between pixels.
- void colorWipe(uint32_t color, int wait) {
- for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
- strip.setPixelColor(i, color); // Set pixel's color (in RAM)
- strip.show(); // Update strip to match
- delay(wait); // Pause for a moment
- }
- }
- // Theater-marquee-style chasing lights. Pass in a color (32-bit value,
- // a la strip.Color(r,g,b) as mentioned above), and a delay time (in ms)
- // between frames.
- void theaterChase(uint32_t color, int wait) {
- for(int a=0; a<10; a++) { // Repeat 10 times...
- for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
- strip.clear(); // Set all pixels in RAM to 0 (off)
- // 'c' counts up from 'b' to end of strip in steps of 3...
- for(int c=b; c<strip.numPixels(); c += 3) {
- strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
- }
- strip.show(); // Update strip with new contents
- delay(wait); // Pause for a moment
- }
- }
- }
- // Rainbow cycle along whole strip. Pass delay time (in ms) between frames.
- void rainbow(int wait) {
- // Hue of first pixel runs 5 complete loops through the color wheel.
- // Color wheel has a range of 65536 but it's OK if we roll over, so
- // just count from 0 to 5*65536. Adding 256 to firstPixelHue each time
- // means we'll make 5*65536/256 = 1280 passes through this outer loop:
- for(long firstPixelHue = 0; firstPixelHue < 5*65536; firstPixelHue += 256) {
- for(int i=0; i<strip.numPixels(); i++) { // For each pixel in strip...
- // Offset pixel hue by an amount to make one full revolution of the
- // color wheel (range of 65536) along the length of the strip
- // (strip.numPixels() steps):
- int pixelHue = firstPixelHue + (i * 65536L / strip.numPixels());
- // strip.ColorHSV() can take 1 or 3 arguments: a hue (0 to 65535) or
- // optionally add saturation and value (brightness) (each 0 to 255).
- // Here we're using just the single-argument hue variant. The result
- // is passed through strip.gamma32() to provide 'truer' colors
- // before assigning to each pixel:
- strip.setPixelColor(i, strip.gamma32(strip.ColorHSV(pixelHue)));
- }
- strip.show(); // Update strip with new contents
- delay(wait); // Pause for a moment
- }
- }
- // Rainbow-enhanced theater marquee. Pass delay time (in ms) between frames.
- void theaterChaseRainbow(int wait) {
- int firstPixelHue = 0; // First pixel starts at red (hue 0)
- for(int a=0; a<30; a++) { // Repeat 30 times...
- for(int b=0; b<3; b++) { // 'b' counts from 0 to 2...
- strip.clear(); // Set all pixels in RAM to 0 (off)
- // 'c' counts up from 'b' to end of strip in increments of 3...
- for(int c=b; c<strip.numPixels(); c += 3) {
- // hue of pixel 'c' is offset by an amount to make one full
- // revolution of the color wheel (range 65536) along the length
- // of the strip (strip.numPixels() steps):
- int hue = firstPixelHue + c * 65536L / strip.numPixels();
- uint32_t color = strip.gamma32(strip.ColorHSV(hue)); // hue -> RGB
- strip.setPixelColor(c, color); // Set pixel 'c' to value 'color'
- }
- strip.show(); // Update strip with new contents
- delay(wait); // Pause for a moment
- firstPixelHue += 65536 / 90; // One cycle of color wheel over 90 frames
- }
- }
- }
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