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Split to multiple files

jediemil 5 年之前
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da6296351f
共有 3 個文件被更改,包括 160 次插入148 次删除
  1. 23 0
      LedThing.ino/AnimationSetups.ino
  2. 137 0
      LedThing.ino/Animations.ino
  3. 0 148
      LedThing.ino/LedThing.ino.ino

+ 23 - 0
LedThing.ino/AnimationSetups.ino

@@ -0,0 +1,23 @@
+void setup_rainbow() {
+  normal_setup();
+  animation_var_1 = 4;
+}
+
+void normal_setup() {
+  clear_strip();
+  animation_step_time = 100;
+  animation_i = 0;
+  animation_var_1 = 0;
+}
+
+void setup_random1() {
+  for (int i = 0; i < NUM_LEDS; i++) {
+    for (int i = 0; i < 8; i++) {
+      animation_table_1[i][i] = 0;
+    }
+    //Start R, Start G, Start B, fR, fG, fB, cycle, how many cycles
+  }
+  normal_setup();
+  animation_var_1 = 10; //How many sections
+  animation_step_time = 100;
+}

+ 137 - 0
LedThing.ino/Animations.ino

@@ -0,0 +1,137 @@
+void animation_rainbow() {
+  fill_rainbow(leds, NUM_LEDS, animation_i, animation_var_1);
+  FastLED.show();
+  animation_i++;
+  animation_i %= 256;
+  //Serial.println(animation_i);
+  //Serial.println("Animation 1 step");
+}
+
+void animation_running() {
+  //Serial.println("Animation 2 step");
+  leds[animation_i] = CRGB(100, 255, 200);
+  FastLED.show();
+  animation_i++;
+  if (animation_i >= NUMBER_OF_LEDS) {
+    animation_i = 0;
+    clear_strip();
+  }
+}
+
+void animation_chasing() {
+  //Serial.println("Animation 2 step");
+  clear_strip();
+  leds[animation_i*3] = CRGB(100, 255, 200);
+  leds[(animation_i*3 + 10*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
+  leds[(animation_i*3 + 20*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
+  leds[((NUMBER_OF_LEDS) - animation_i*3) - 1*3] = CRGB(0, 255, 255);
+
+  leds[animation_i*3+1] = CRGB(100, 255, 200);
+  leds[(animation_i*3+1 + 10*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
+  leds[(animation_i*3+1 + 20*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
+  leds[((NUMBER_OF_LEDS) - animation_i*3+1) - 1*3] = CRGB(0, 255, 255);
+
+  leds[animation_i*3+2] = CRGB(100, 255, 200);
+  leds[(animation_i*3+2 + 10*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
+  leds[(animation_i*3+2 + 20*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
+  leds[((NUMBER_OF_LEDS) - animation_i*3+2) - 1*3] = CRGB(0, 255, 255);
+  //  leds[(50 - animation_i - 10)] = CRGB(0, 255, 255);
+  //  leds[(50 - animation_i)] = CRGB(0, 255, 255);
+  FastLED.show();
+  animation_i++;
+  animation_i %= NUMBER_OF_LEDS/3;
+}
+
+void animation_off() {
+  clear_strip();
+  animation_step_time = 10000;
+}
+
+void animation_random1() {
+  int difference = NUM_LEDS / animation_var_1;
+  
+  for (int i = 0; i < animation_var_1; i++) {
+    int howManyCycles = animation_table_1[i][7];
+    int currentStep = animation_table_1[i][6];
+    uint8_t startRed = animation_table_1[i][0];
+    uint8_t startGreen = animation_table_1[i][1];
+    uint8_t startBlue = animation_table_1[i][2];
+    uint8_t goalRed = animation_table_1[i][3];
+    uint8_t goalGreen = animation_table_1[i][4];
+    uint8_t goalBlue = animation_table_1[i][5];
+    uint8_t r = (goalRed - startRed) * currentStep / howManyCycles + startRed;
+    uint8_t g = (goalGreen - startGreen) * currentStep / howManyCycles + startGreen;
+    uint8_t b = (goalBlue - startBlue) * currentStep / howManyCycles + startBlue;
+
+//    for (int led = 0; led < 10; led++) {
+//      leds[led + i * 10] = CRGB(r, b, g);
+//    }
+    leds[i * difference] = CRGB(r, b, g);
+
+    animation_table_1[i][6] += 1;
+
+    if (currentStep >= howManyCycles) {
+      //      uint8_t newR = (uint8_t) random(0, 255);
+      //      uint8_t newG = (uint8_t) random(0, 255);
+      //      uint8_t newB = (uint8_t) random(0, 255);
+
+      uint8_t newH = (uint8_t) random(0, 255);
+      uint8_t newS = (uint8_t) random(200, 255);
+      CRGB newColor = CRGB(0, 0, 0);
+      newColor.setHSV(newH, newS, 255);
+
+      animation_table_1[i][3] = newColor.r;
+      animation_table_1[i][4] = newColor.g;
+      animation_table_1[i][5] = newColor.b;
+
+      uint8_t steps = (uint8_t) random(50, 255);
+      animation_table_1[i][0] = r;
+      animation_table_1[i][1] = g;
+      animation_table_1[i][2] = b;
+      animation_table_1[i][7] = steps;
+      animation_table_1[i][6] = 0;
+
+    }
+  }
+  for (int i = 0; i < animation_var_1; i++) {
+    uint8_t startRed = leds[i * difference].r;
+    uint8_t startGreen = leds[i * difference].g;
+    uint8_t startBlue = leds[i * difference].b;
+    uint8_t goalRed = leds[((i + 1) * difference) % NUM_LEDS].r;
+    uint8_t goalGreen = leds[((i + 1) * difference) % NUM_LEDS].g;
+    uint8_t goalBlue = leds[((i + 1) * difference) % NUM_LEDS].b;
+    for (int currentStep = 1; currentStep < difference; currentStep++) {
+      uint8_t r = (goalRed - startRed) * currentStep / difference + startRed;
+      uint8_t g = (goalGreen - startGreen) * currentStep / difference + startGreen;
+      uint8_t b = (goalBlue - startBlue) * currentStep / difference + startBlue;
+      leds[currentStep + i*difference] = CRGB(r, g, b);
+    }
+  }
+  FastLED.show();
+}
+
+void animation_rgb_light() {
+  FastLED.clear();
+  for (int i = 0; i < NUM_LEDS/6; i++) {
+    leds[(i + animation_i) % NUM_LEDS] = CRGB(255, 0, 0);
+    leds[(i + animation_i + NUM_LEDS/3) % NUM_LEDS] = CRGB(0, 255, 0);
+    leds[(i + animation_i + (NUM_LEDS/3)*2) % NUM_LEDS] = CRGB(0, 0, 255);
+  }
+//  for (int i = 1; i < NUM_LEDS/6; i++) { // Made an animation that already exists, but more complicated (animation_rainbow)
+//    uint8_t r = (0 - 255) * i / 25 + 255;
+//    uint8_t g = (255) * i / 25;
+//    uint8_t b = 0;
+//    leds[(i + animation_i + 25) % NUM_LEDS] = CRGB(r, g, b);
+//    r = 0;
+//    g = (0 - 255) * i / 25 + 255;
+//    b = (255) * i / 25;
+//    leds[(i + animation_i + 25 + 50) % NUM_LEDS] = CRGB(r, g, b);
+//    r = (255 - 0) * i / 25 + 0;
+//    g = 0;
+//    b = (0 - 255) * i / 25 + 255;
+//    leds[(i + animation_i + 25 + 100) % NUM_LEDS] = CRGB(r, g, b);
+//  }
+  FastLED.show();
+  animation_i++;
+  animation_i %= NUM_LEDS;
+}

+ 0 - 148
LedThing.ino/LedThing.ino.ino

@@ -270,130 +270,6 @@ void clear_strip() {
   FastLED.show();
 }
 
-void animation_rainbow() {
-  fill_rainbow(leds, NUM_LEDS, animation_i, animation_var_1);
-  FastLED.show();
-  animation_i++;
-  animation_i %= 256;
-  //Serial.println(animation_i);
-  //Serial.println("Animation 1 step");
-}
-
-void animation_running() {
-  //Serial.println("Animation 2 step");
-  leds[animation_i] = CRGB(100, 255, 200);
-  FastLED.show();
-  animation_i++;
-  if (animation_i >= NUMBER_OF_LEDS) {
-    animation_i = 0;
-    clear_strip();
-  }
-}
-
-void animation_chasing() {
-  //Serial.println("Animation 2 step");
-  clear_strip();
-  leds[animation_i*3] = CRGB(100, 255, 200);
-  leds[(animation_i*3 + 10*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
-  leds[(animation_i*3 + 20*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
-  leds[((NUMBER_OF_LEDS) - animation_i*3) - 1*3] = CRGB(0, 255, 255);
-
-  leds[animation_i*3+1] = CRGB(100, 255, 200);
-  leds[(animation_i*3+1 + 10*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
-  leds[(animation_i*3+1 + 20*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
-  leds[((NUMBER_OF_LEDS) - animation_i*3+1) - 1*3] = CRGB(0, 255, 255);
-
-  leds[animation_i*3+2] = CRGB(100, 255, 200);
-  leds[(animation_i*3+2 + 10*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
-  leds[(animation_i*3+2 + 20*3) % (NUMBER_OF_LEDS)] = CRGB(100, 255, 200);
-  leds[((NUMBER_OF_LEDS) - animation_i*3+2) - 1*3] = CRGB(0, 255, 255);
-  //  leds[(50 - animation_i - 10)] = CRGB(0, 255, 255);
-  //  leds[(50 - animation_i)] = CRGB(0, 255, 255);
-  FastLED.show();
-  animation_i++;
-  animation_i %= NUMBER_OF_LEDS/3;
-}
-
-void animation_off() {
-  clear_strip();
-  animation_step_time = 10000;
-}
-
-void animation_random1() {
-  int difference = NUM_LEDS / animation_var_1;
-  
-  for (int i = 0; i < animation_var_1; i++) {
-    int howManyCycles = animation_table_1[i][7];
-    int currentStep = animation_table_1[i][6];
-    uint8_t startRed = animation_table_1[i][0];
-    uint8_t startGreen = animation_table_1[i][1];
-    uint8_t startBlue = animation_table_1[i][2];
-    uint8_t goalRed = animation_table_1[i][3];
-    uint8_t goalGreen = animation_table_1[i][4];
-    uint8_t goalBlue = animation_table_1[i][5];
-    uint8_t r = (goalRed - startRed) * currentStep / howManyCycles + startRed;
-    uint8_t g = (goalGreen - startGreen) * currentStep / howManyCycles + startGreen;
-    uint8_t b = (goalBlue - startBlue) * currentStep / howManyCycles + startBlue;
-
-//    for (int led = 0; led < 10; led++) {
-//      leds[led + i * 10] = CRGB(r, b, g);
-//    }
-    leds[i * difference] = CRGB(r, b, g);
-
-    animation_table_1[i][6] += 1;
-
-    if (currentStep >= howManyCycles) {
-      //      uint8_t newR = (uint8_t) random(0, 255);
-      //      uint8_t newG = (uint8_t) random(0, 255);
-      //      uint8_t newB = (uint8_t) random(0, 255);
-
-      uint8_t newH = (uint8_t) random(0, 255);
-      uint8_t newS = (uint8_t) random(200, 255);
-      CRGB newColor = CRGB(0, 0, 0);
-      newColor.setHSV(newH, newS, 255);
-
-      animation_table_1[i][3] = newColor.r;
-      animation_table_1[i][4] = newColor.g;
-      animation_table_1[i][5] = newColor.b;
-
-      uint8_t steps = (uint8_t) random(50, 255);
-      animation_table_1[i][0] = r;
-      animation_table_1[i][1] = g;
-      animation_table_1[i][2] = b;
-      animation_table_1[i][7] = steps;
-      animation_table_1[i][6] = 0;
-
-    }
-  }
-  for (int i = 0; i < animation_var_1; i++) {
-    uint8_t startRed = leds[i * difference].r;
-    uint8_t startGreen = leds[i * difference].g;
-    uint8_t startBlue = leds[i * difference].b;
-    uint8_t goalRed = leds[((i + 1) * difference) % NUM_LEDS].r;
-    uint8_t goalGreen = leds[((i + 1) * difference) % NUM_LEDS].g;
-    uint8_t goalBlue = leds[((i + 1) * difference) % NUM_LEDS].b;
-    for (int currentStep = 1; currentStep < difference; currentStep++) {
-      uint8_t r = (goalRed - startRed) * currentStep / difference + startRed;
-      uint8_t g = (goalGreen - startGreen) * currentStep / difference + startGreen;
-      uint8_t b = (goalBlue - startBlue) * currentStep / difference + startBlue;
-      leds[currentStep + i*difference] = CRGB(r, g, b);
-    }
-  }
-  FastLED.show();
-}
-
-void animation_rgb_light() {
-  FastLED.clear();
-  for (int i = 0; i < NUM_LEDS/3; i++) {
-    leds[i] = CRGB(255, 0, 0);
-    leds[(i + NUM_LEDS/3) % NUM_LEDS] = CRGB(0, 255, 0);
-    leds[(i + (NUM_LEDS/3)*2) % NUM_LEDS] = CRGB(0, 0, 255);
-  }
-  FastLED.show();
-  animation_i++;
-  animation_i %= NUM_LEDS/3;
-}
-
 void animation_fade_help() {
   int leds1 = animation_table_1[0][0];
   int leds2 = animation_table_1[0][1];
@@ -422,30 +298,6 @@ void animation_fade_help() {
   FastLED.show();
 }
 
-void setup_rainbow() {
-  normal_setup();
-  animation_var_1 = 4;
-}
-
-void normal_setup() {
-  clear_strip();
-  animation_step_time = 100;
-  animation_i = 0;
-  animation_var_1 = 0;
-}
-
-void setup_random1() {
-  for (int i = 0; i < NUM_LEDS; i++) {
-    for (int i = 0; i < 8; i++) {
-      animation_table_1[i][i] = 0;
-    }
-    //Start R, Start G, Start B, fR, fG, fB, cycle, how many cycles
-  }
-  normal_setup();
-  animation_var_1 = 10; //How many sections
-  animation_step_time = 100;
-}
-
 void setup_chosen(int lamps1, int lamps2, CRGB newColor, boolean doFade = false, int cycles = 20, int cycleLength = 100) {
   animation_step_time = cycleLength;
   animation_var_1 = (int) doFade;